Portal 2 by Valve
- Sound: 9/10
- Graphics: 8/10
- Gameplay: 7/10
- Story: 9/10
- Bugginess: N/A
- Controls: 9/10
- Bang-to-buck: 5/10
- Play Value: $30 (if you like puzzle games, worth buying)
- Overall: 8.5/10 (a good follow up to Portal)
Portal 2 by Valve
Dead Space Extraction by EA games
Chronicles of Riddick:
Escape From Butcher Bay from Atari
Game Type: First Person Shooter
Rated for Violence, Language
This game is a re-release of a 2004 original Xbox game that appears on Chronicles of Riddick: Assault on Dark Athena. However, Atari decided to redo this game to fully utilize the Xbox 360. So, if you haven't played this game, you are in for a treat. If you have played it before, the graphics, sound and achievements are all updated for the Xbox 360. So, it may be worth a play through again.
Chronicles of Riddick:
Assault on Dark Athena from Atari
Quake Wars: Enemy Territory by id
What's to say about this game? It's a straightforward level based shooter. It doesn't do anything special. Really!
Gameplay
There are two teams. The aliens and the soldiers. You are tasked to choose a class (type of soldier) to complete the campaign. You either win or lose.
Think of Quake Wars as a Capture The Flag style objective multiplayer gaming style. So, that means that you need to be the right class, then get to the objective spot to do whatever. So, you might be tasked to drive a vehicle to a specific location, place charges or hack something. In order to do this, you have to switch between classes.
On the other hand, the enemy doesn't seem to do that. All they do is run around trying to prevent you from that task. So, there's lots of dying.
The Good
If you like multi-player objective and team based play, you'll like Quake Wars. Other than that, there's not much else.
The Bad
Far too simplistic and too expensive for what it is. Each level has objectives, but your soldier character is constantly killed by the enemy. It takes too long waiting around for medics to fix you and even longer to respawn with a new wave of troops. The game's battling and running around is just like Wolfenstein (old school). The graphics aren't particularly spectacular and the movement is, again, old school.
When you win, all it does is say, GDF Wins. Not particularly thrilling. There's actually more hurrah when you lose than when you win.
Commentary
I was expecting more from this game. It's very simplistic in its design. It does what it does well, but still very simplistic. For me, this style of gaming has limited appeal and limited play value. This means that after a short while, I'll get bored and want to play something else. Note that I am not a big fan of multiplayer level based combat play. I'm just not up for running around on a play field hunted and killing. It's mindless gaming at its best... not my thing.
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Turok by TouchstoneA long time ago, well not really that long, but for technology it's a long time... I played Turok on N64. That game was superb (at the time). Note, I'd write a review on it here, but it's kind of not relevent. I digress. Anyway, I was anxious to see a new Turok for the Xbox 360 and preordered it. I picked it up the day it was released, but I hadn't had time to sit down and actually review it until now. Better late...
Style: First person shooter
Online Capabilities: Untested
Story
Turok (and company) are stranded on a planet with Dinosaurs (and bad guys). So, it's pretty obvious what you need to do. The subtext is that you get stranded there because the ship crashes. So, you must look for survivors and things from the crash while avoiding the dinosaurs and bad guys. There's plenty of in-game cinematics to explain what's going on. The gaming problem, though, is that it just seems to take forever to get from point A to point B (lots of subchapters to get there). The story, overall, was contrived, trite and already been done before. You really didn't care about the characters and the bosses were just thrown in, not as a story element that actually makes any sense, but because they could. The game was overly hard, but without any real reason to be.
Graphics
The one thing I will say about this game is that the graphics are amazing. They are equally as amazing as Halo 3 or Uncharted (PS3). But, as with many games, sometimes the fluid and excellent high res graphics are about the extent of it. Not so much in Turok.
The environments are lush, the jungles are teaming with plants (probably too many actually). The interiors are as equally well done. Turok's animated movements are quite well done as well. The only real problem is the skin tone, skin surface maps and skin colorings. They seem a bit too video gamey. I would have prefered a more realistic approach to the skin textures. However, I can overlook this if the gameplay works well.
Gameplay
The Gameplay in Turok is reasonably well done, but... (and there's always a but), the controls sometimes lack. Switching between weapons has a lag time that's entirely unbearable. So, if you're in a crunch and you need your knife now, you end up fumbling trying to get to it. So, Turok ends up dying and you restart the level. Picking up weapons is equally annoying. When you walk over a weapon that you want, it pops up a graphic asking which slot you want the weapon in (using the X or Y button). This means you need to remember which weapon is in which slot or you have to review your weapon slots first. I guess they were trying to be flexible, but again, in a crunch you really can't worry about what's what.
Checkpoints
Unfortunately, the game creators chose to use checkpoints as saving places. The problem, however, isn't that it has checkpoints, it that the game doesn't have nearly enough of them. So, you end up restarting levels over and over and over. This is extremely frustrating. I've been trying to get through this game as a result, but I just have to keep putting it down because it's so frustrating I want to throw the controller (not a good thing).
Weapon Fumbling
The other issue I have with the weapons is that you'll see an icon that tells you to press the right trigger. You press it and nothing happens. This is what I mean by sluggish. Like, for example, when you get close enough to a dinosaur, this icon will appear and, if the game accepts your input, you'll do a fatality move on the dinosaur. Unfortunately, when this icon appears, it's hit or miss (mostly miss). So, you press the right trigger and you don't do the move and the dinosaur hammers you and Turok falls down or, worse, dies.
No HUD
The lack of a scanner or some kind of enemy heads up display is extremely frustrating. So, you have no idea what direction a dinosaur or bad guy might come. There are times later into the game that I know the game generates one or more dinosaurs immediately behind you for the purpose of making the game hard. Assuming, however, they were living in a time where they had a craft capable of space travel, then they would damn well have life sign scanners.
Life display
The game designers chose not to give a life meter. Instead, you get this red halo around the screen which turns blurry. Well, unfortunately, while it might be a cool little effect, it's rather unrealistic. If you were simply knocked down, your eyes wouldn't turn blurry with a red halo. You might pass out or get the wind knocked out, but your eyes wouldn't be blurry in that way. The blur only serves to make the game even harder. Worse, when the blur appears, the game won't allow you to focus on or aim at the creatures around you. So, it just ends up a field day for them. Basically, Turok is going to die unless you can manage to get far enough away to get Turok's health back. Turok regenerates health over time, but it takes a few seconds to start. As with most other FPS games, I'd much rather have to go search for health packs than deal with this Turok system. Unfortunately, there are no health pickups or anything you can carry with you. You just have to wait it out for Turok's health to regenerate.
Weapons
As Turok progresses, he can get more and more types of weapons to use. I have personally found that the most effective weapon against the dinosaurs (when it works) is the knife. It can kill them with one move versus the guns that eat up much ammo. For the bad guys, the guns are really the only way unless you can sneak up on them. The sniper rifle is especially handy for long distance shots. It works well on dinosaurs too, but they move around too much and it's hard to take aim.
Audio
The audio and music of this game are well done. The musical themes are very cinematic and were very much in keeping with the mood being presented. I just found that the music was a bit repetitive in places. They could have varied the scores a bit more to keep it from repeating too much.
Game Design
The designers were not thinking of the gamer when they designed this game. Because of the checkpoint system and the lack of save points, you are forever starting over levels. Basically, this is the style of game where you progress a little at a time, but the main character dies over and over until you finally figure out the trick to the level.
Note to game designers, you should use Turok as the prime example of what not to do when creating a game. The when Turok dies, it takes up to 15-30 seconds for the level to reload. This is absolutely ridiculous. The level is already in memory, so they should just need rewind and restart it. This should take about 3 seconds at most. Taking 30 seconds or so is just a time waster. It interrupts the playing and it interrupts your train of strategy.
Also note that as the game progresses, the absurdity of the level difficulty increases. For example, in order to blow the generator (trite story element, BTW), you have avoid being spit acid on by flying bugs. I mean, come on. Why would there be flying bugs right at this moment in time? Also, these bugs have absolutely perfect aim. There is just no way that these stupid flying dinosaurish bugs have this perfect of acid spray aim. This is the absurdity that makes this game not anything like Turok on the N64. The N64 had room puzzles combined with dinosaur hunting. There was more to it than just being hunted continuously.
Overall
I enjoyed playing this game for the story (to a point), but it was nowhere near as fun as the N64 version. I wish they had attempted to recapture the fun of the N64 version with an updated play style, but with more puzzles. This game didn't capture that element and the lack of checkpoints made the game far too frustrating. If you like games containing few checkpoints (you find that challenging), then you might want to check out Turok. Otherwise, skip it. There are far better first person shooters available.
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The Darkness by 2K gamesThe Darkness is one of those games that seems like it should be a taboo subject. In reality, if you can ignore the semi-demonic aspects of the main character and what you have to do, the story is really pretty decent. However, this is a first person shooter through-and-through.
Graphics
The graphics in this game were always fluid and functional (unlike Mass Effect). The Darkness gives you everything you want to see in a first person shooter. You have a first person view, you have special powers, you can pick up weapons from just about everywhere. So, there's no lack of weapons in this game.
Sound
The sound quality of this game, while not a masterpiece, certainly fits the mood properly. The key story moments offer more compelling soundtrack themes while the background music is kept to a minimum. This leads to a good balance of music to gameplay. The music also works quite well to enhance the gameplay.
Story Line
The Darkness is effectively about an orphaned kid who was taken in by a fictitious mafioso-type family. Then, this family turns on him later and effectively wants him (your character) dead. In that light, we come to find out that this character also has the power of 'The Darkness' (when he turned 18) which is a demonic creature that gives certain powers to the inhabitant. These powers give you the ability to kill much more efficiently than with a gun alone. As you progress through the game, these Darkness powers grow and expand giving much more powerful Darkness powers.
The way the game unravels is well done. The romantic encounter is a bit stilted because there was little setup. But, it kind of worked in an awkward kind of way.
Gameplay
Overall, the character is easy to control and the darkness powers are easy to switch between. The hardest part of this game was knowing when you can and can't use the darkness powers. For example, if you're standing directly under a bright street lamp, you can't use them for long. By the same token, you can either shoot out the lamp or use a darkness power to break it. Once it's dark enough, your darkness powers regenerate and can be used. Also, so long as it remains dark, you can regenerate the powers continually.
The guns in the game are reasonably decent. Mostly small handgun varieties and a few semi-automatic and automatic weapons. They're reasonably efficient to use. But, the real benefit is in the darkness powers. This is really what the game wants you to use.
Quests
The Darkness is kind of like Grand Theft Auto (review coming soon) in that you get assigned quests by specific individuals you meet. So, you have to roam the game in order to find these people in order to complete their quests. Some of the quests are intrinsic to moving the story forward and others are side quests that you do just to get extras. The game doesn't force you to move in a linear progression specifically. If you choose to wander around and do all side quests, you can leave your main quest activity hanging until you're done. So, in this way, it is kind of like an RPG style questing system.
Multiplayer
This game does offer an Xbox Live multiplayer component. So, if you're looking to get all Challenge Points, you will have to play the multiplayer portions. Note, though, that you are required to basically set up your own server in order to host games. Most times, people aren't hosting games on Xbox Live, so you're likely the one who will have to host them.
Overall
The game was lengthy enough to be well worth the money. The Darkness powers work well to get you through the game. The 3D performance is stellar when compared to some other recent games. The 3D detail is reasonably decent, but not nearly as detailed as some more recent games.
Overall, I'd recommend this game if you like this type of genre. If you're not into the demonic aspects and the killing of the game, then you might want to skip it. Note, the replay value of this game is low because if you've done nearly everything, then going through it a second time less than thrilling as there's not much else to do (other than look for more bonus things).
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