Monday, October 26, 2009

Wii - Dead Space Extraction

Dead Space Extraction by EA games

Parental Advisory: This game contains graphic violence and mature
themes. Parental guidance is suggested.

Style: First Person Rail Shooter

This one will be short and sweet. EA has converted the Dead Space Shooter on the Xbox 360 from a first person shooter to a rail shooter. That conversion doesn't help this game at all. Frankly, I don't like rail shooters to begin with (other than certain arcade style games). When it comes to a first person (or even third person) Doom style game, I prefer free roaming to constrained gaming... hands down. For this game to become constrained to a rail shooter fails this game miserably. It would have worked far better as a straight TPS or FPS game.


The game is basically the same game as Dead Space on the 360. However, now that it's a rail shooter, they have added more people who tag along with you. Unfortunately, the tag-alongs don't help you at all. Once the shooting begins, your 'helpers' disappear and do nothing to help you. Thankfully, EA didn't require you to protect them while shooting the enemy. Thank goodness for small favors. But, even as small a favor as that is, this game fails on so many other levels.


This is the first failure. This game harkens back to 320x240 shooter days. Most of this is because of the Wii's limited 3D abilities. But, it doesn't do this game any favors. The levels look ok, but the people look horrible. This is only made up for in the motion capture which works reasonably well.


Fair, but nothing to write home about. Average for today's games.


This game lacks in being original because it steals so much from Dead Space. If they had made this a follow-up or a new story with new sets, I'd have been more impressed. Unfortunately, they've stolen most of the level environments directly from Dead Space and inserted them into this game and that doesn't make this game original at all.

Worse, they even steal much of Dead Space's story and pacing and put it in Extraction making this game even more unoriginal.

Checkpoint saves

The game uses the end of each level as a checkpoint. So, you have to work through the entire level before it actually saves your play position if you want to turn off the game and start up later. However, whenever the player character dies, the game starts back up at the current play position. Thanks again for small favors.


This game is, as I've said, unoriginal. Because it's a rail shooter, you have no control over where the character looks or goes (except at random limited points in the game). When you do have the ability to look around, you only have a few seconds (frustrating). Most times when they give you the ability to look around, there's nothing to look around to find (wasted opportunity). You can also occasionally choose a direction to go, but that's also wasted.

This game isn't the worst game I've played, but it is definitely mediocre at best. If you are desperate to play something, then this might suffice. However, I'd suggest renting the game first. Say no to rail shooters and don't buy this. If you must play it, rent it.

  • Sound: 8/10 (better than average)
  • Graphics: 5/10 (low res)
  • Gameplay: 5/10 (it's hard to like a rail shooter)
  • Story: 5/10 (unoriginal)
  • Bugginess: N/A
  • Controls: 7/10 (average for the Wii)
  • Bang-to-buck: 2/10 (expensive for what it is)
  • Play Value: $10 (rent it)
  • Overall: 5/10 (say no to rail shooters)

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