Wednesday, November 18, 2009

Xbox 360 - Dragon Age Origins

Dragon Age Origins by EA Games / Bioware


I was hoping for great things from this RPG. Having seen Mass Effect and
Knights of the Old Republic, I was hoping for something similar in terms of play value. Well, unfortnately, Bioware doesn't fully deliver.

It almost seems as though Bioware felt the need to start over in this genre. While the party system and the questing system seems similar to Mass Effect, at the same time, it feels very much like a rewrite. I also don't remember so many fundamental problems with Mass Effect or KOTOR.

Story

You play through this tale as any of the standard RPG classes: Warrior, Mage, Rogue (middle of the road), etc. You can choose from the standard races of the Tolkien-type era: Human, Elf, Dwarf, etc. I say 'etc' because I'll leave part of the game unspoiled in case you want to play through yourself.

Gameplay

The game play style is similar to Mass Effect in that you roam levels, find things and reveal a story in the process. So, the controller layout is similar and there's nothing overly complex about it. So, that's at least a good thing.

Fundamental problems

Where this game falls down at gameplay is the incessant dialog. The dialog is not just never ending and it's downright annoying. Seems about every place you end up important in the game, you end up having dialog that goes on and on and on and on. Yes, you can make choices in the dialog, but please. This is overkill. This is fundamental mistake number 1 from Bioware: too much dialog. At first, I found myself walking through the dialog carefully. After the twentieth time of it, I find myself skipping most of it (X key).

With this game, save early and save often. Especially if you think something is about to happen (like more incessant dialog). This way, you can go back to a previous save and see the various outcomes of various dialog choices. Saving early prevents your entire party's death.

Health issues

The second fundamental problem is that, unlike Oblivion, the enemy is whatever level that they are. So, that means that if you're level 6, you might end up fighting a level 20 enemy. Oblivion would level up the enemies around you close to your level, but yet still a challenge. With Dragon Age, I find my character is far far weaker than the characters in my party and even the enemies. On top of the characters being far weaker than they should, the game is predisposed to throw massive amounts of enemies at you at once. So, your party of 4 may encounter 20-30 creatures at once. You do have the ability to heal and the ability to drink potions. So,while a mage character can heal party members remotely, you must take control of each character separately to drink potions (tedious and time consuming).

Inventory system

The final fundamental problem is that Bioware failed to provide an adequate inventory system. First, the inventory bag is too small. So, after you pick up a certain amount of items (not very many I might add), you're out of space. So, I find myself constantly destroying items to pick up others. Selling items to traders is few and far between. Second, there is no rhyme or reason to size or weight of items. So, for example, you might have to destroy many items just to allow another item to be picked up (like a scroll). It's very random with regards to this issue. I find myself having to go through and delete items throughout the inventory just to find the proper item type or size to allow me to pick up something new.

On top of this problem, there's the lack of randomness of items around the levels. So, when you find an item, nearly every chest or container has the same item (and lots of it). So, you end up picking up 20 of a thing. Worse, when you go into the inventory to destroy an item (or 20 of them). You put them in the trash all or nothing. You can't choose to move only 10 of them. If there are 20, you must move all 20 to the trash and you must destroy all 20. Stupid.

Maps

The map is limited and problematic to navigate. There is no fast travel to speak of other than from the main map which only allows travel when you reach a 'World Map' portal. You can open the world map at any time, but you can only travel using this map when you are at a 'World Map' portal.

Graphics

For as long as it has taken to get this game to market, the graphics feel far too low res. In fact, most of the texture maps (landscape, trees, plants) are poor quality and far too low resolution. I was definitely expecting more out of this title considering the quality of Mass Effect. Unfortunately, it didn't appear here.

Uninspired

Because of the fundamental problems that Bioware did not resolve before bringing this game to market, it makes the game tedious and not very much fun to play. The overly long dialog sequences make the game tedious. I find the story uninspired and not engaging. As well, the story feels unfinished and the game feels rushed even though I know it took Bioware plenty of time to get it to market. Because of these fundamental problems in design, this game is nowhere near a 10. In fact, Mass Effect's story far exceeds the quality of this story.

Overall

This game could have been something special. Unfortunately, Bioware managed to botch the title and make it average. The game unfolds far too slowly, the dialog is incessant, the characters are far too weak, and the fighting portions are overly uninvolved. That's not to say I don't recommend playing this RPG, just don't put it at the top of your list. Instead, for RPGs, save the top for Oblivion, Fallout 3 and even Mass Effect and follow up with some great shooters like Bioshock and the Halo series. Or, pick up some new titles like Assassin's Creed II or Halo 3 ODST. For more adult themes, there is great play value with Grand Theft Auto, Saint's Row (1 or 2) and even Call of Duty. If you have played all of the other major RPGs, only then would I suggest playing this game. Alternatively, you might want to save the money and wait for Mass Effect 2 in 2010.

Score
  • Sound: 8/10
  • Graphics: 6/10
  • Gameplay: 6/10 (too many fundamental problems)
  • Story: 7.5/10
  • Bugginess: N/A
  • Controls: 9/10
  • Bang-to-buck: 3/10
  • Play Value: $15 (rent first, then buy)
  • Overall: 6.5/10

Monday, October 26, 2009

Xbox 360 - Marvel Ultimate Alliance 2

Marvel Ultimate Alliance 2 by Activision


Marvel Ultimate Alliance 2 is the sequel to Ultimate Alliance. In this game, you get to play as most of the major Marvel characters including Spiderman, Deadpool, Capt. Fantastic, Invisible Girl, Human Torch, The Thing, Iceman, Wolverine, Ironman, Captain America and several others.

Story

In this game, the mutants are being forced to register themselves and their real identity with the government. Captain America takes offense to this act and goes rebel to keep the freedom. Others side with the government. From this division comes an enemy who takes control over many of the superheroes with nano technology and forces them to try to kill both humans and mutants. As the alliance, you must stop this from happening and clean it all up.

Gameplay

This game is pretty much the same as the first one with the exception that you could change out characters even when they were knocked out in the first game. In this version, that was taken out of the game which leaves your team weakened when one of your heroes is knocked out. Although, you can revive them if you get the right pickup.

Controls

The controls are easy and reasonably simple. It is a combo based game, though, so be prepared to press lots of buttons to get the right power out of the individual hero.

Overall

I liked the game about as much as the first game. I was hoping for more in this one, but didn't really get very much in that department. The story was reasonably engaging. Moreso than the first game, I'd say. Overall, I liked the game, but it would be preferable to rent it over buying it. It's not a keeper and it doesn't warrant a second play through.

Score
  • Sound: 8/10
  • Graphics: 8/10
  • Gameplay: 8/10
  • Story: 9/10
  • Bugginess: N/A
  • Controls: 9/10
  • Bang-to-buck: 3/10
  • Play Value: $15 (rent or buy)
  • Overall: 8.5/10

PS3 - Uncharted 2: Among Thieves

Uncharted 2: Among Thieves by Sony / NaughtyDog


Style: Third Person Shooter

Uncharted 2: Among Thieves is the sequel to Uncharted: Drake's Fortune. This game is similar to Lara Croft's Tomb Raiders series of games in story, but gameplay is a third person free roaming shooter. You are an Indiana Jones kind of character seeking fortune through antiquities.

Gameplay

The game is similar to Drake's Fortune, but they've done away with the timed button press maneuvering system (at least so far). Otherwise, the system is pretty much standard for a shooter. You can move through the various weapons you carry. It is a free form questing kind of system, so you can roam the levels looking for Easter Eggs. Unfortunately, there really aren't enough Easter Eggs to make wandering the levels terribly productive. So, you find yourself not really looking very hard after a while.

Story

The story is that you are seeking a treasure that could lead you to Shangri La / Shambala. So, that's where you are heading. Along the way you run into various people who help or hinder you in that process. Ultimately, everyone needs you because of your knowledge. So, you end up tagging along with everyone even if they don't want you there.

Overall

The game is reasonably long, so the Bang-to-Buck is reasonably high here. Unfortunately, I don't find this game as enthralling as the original game. The character models also don't look as good as I remember from Drake's Fortune. So, it looks like they may have cut some corners to get this one out the door.

The game is reasonably well done, but it's definitely not a must-have game. If you want to play it, buy it. But, I felt that the first Uncharted was better than this one because it was new. This one didn't really improve on Uncharted in any substantial way, so it feels like more of the same.

Score
  • Sound: 8/10 (better than average)
  • Graphics: 8/10 (characters could have been better)
  • Gameplay: 8/10 (same as Drake's fortune)
  • Story: 8/10 (good, but not perfect)
  • Bugginess: N/A
  • Controls: 9/10
  • Bang-to-buck: 6/10 (reasonably long play value)
  • Play Value: $15 (rent or buy, probably not a keeper)
  • Overall: 8/10 (I expected more from this sequel)

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