Showing posts with label mediocre game. Show all posts
Showing posts with label mediocre game. Show all posts

Wednesday, March 17, 2010

Xbox 360 - Darksiders


Darksiders by THQ / Vigil


Here's another throwback to the late-90's / early-00s. This is your standard third person shooter with semi-irritating boss battles. You probably would have even found this game in an arcade or two in the late 90s.

Controls

Nothing spectacular here. Typical controls for a third person shooter. There is one control, however, that was completely done wrong. When you finally get the chain to swing from floating hook areas, the chain controls are badly done. First, you target the item to chain. Then you press the fire chain control (right trigger). That's ok, so far. But, instead of releasing the RT button to release the chain, you have to press the A button. If you release the RT button, you stop swinging. It's like, huh? Who thought this controller design up? It's far more intuitive to release the RT button to release the chain itself. Duh.

Story

You're one of the four horsemen who are there to prevent heaven and hell from starting a battle on the Earth. Well, it happened anyway and they blame your character (one of the four horsemen). Ok, so the premise is weak, but it at least gets you motivation for what you're doing (or about to do).

So anyway, you'll find there's lots of hacking, slashing, chopping and stomping going on here. Not particularly exciting if you ask me. For a late 90s type game, it'd probably have been a hit back then. With gaming engines and stories that have long progressed beyond this level of hack and slash, it's really old hat at this point.

Level Ups & Combos

They did add the ability to level your weapons up by adding enhancements and obtaining upgrades. You can buy combos from Vulgrim (the local merchant). As you progress through the game, you find a Vulgrim merchant location in each of the map areas (with the exception of the Iron Canopy area). So, you can make your character somewhat stronger by finding (or paying for) new weapons, features and upgrades. You find items by digging through chests, but mainly by paying Vulgrim.

To pay Vulgrim, you obtain blue 'souls'. These souls pop out of things and enemies you destroy. There are blue souls (money), yellow souls (action points) and green souls (health) in various sizes. There are also healing spells that you can buy from Vulgrim when you can't find health on the level (and yes, there will be times).

Bosses

Most of the bosses are quite easy, with the exception of Silitha (a large teleporting spider). It appears that THQ made this specific battle extremely difficult to complete. Not sure why unless they just like raising frustration levels. Simply search at Google for 'Defeat Silitha' and you'll find many many gamers looking for the answer to this battle.

Irritation

As with many games of this style, the developers decided to add some quite irritating things to this game. When you're just about out of health, you have to listen to a heart beating until you find more health. Hello.. I can SEE the meter on the screen, I don't have to be reminded with an irritating heartbeat noise every second.

When you're trying to beat Silitha, about every 2 seconds she says, "Hold still little one" or some other such drivel. It became so irritating, I had to turn the voice volume all the way down.

Next, I play with Y inverted. Unfortunately, Darksiders doesn't remember that once you've restarted the game the next time. So, I have to constantly remember to go into the options and invert the Y setting. This should be saved to the game save.

The controls do not always respond well. So, when you're battling enemies, you seem to sometimes get stunned for no reason and that allows enemies to pound on you. It's almost like the game is doing this on purpose. In fact, it might actually be doing that.

Vulgrim Tunnel Travel

This part of the game was completely pointless. Yes, you do travel from one area to another reasonably fast. The part that is pointless is that you have to run around this track from point A to point B. There's no fighting, no quests and no treasures there. Frankly, I would have preferred to enter the portal and exit it with nothing in between. If you're going to make the gamer do something, then make it worth their while... here's another tip to go into the Game Design from a Gamer's Perspective manual. Although, it's really already there as 'Don't waste the gamer player's time'.

Overall

This is a tired, old and worn out gaming style. I understand a lot of gamers still like to play them, but for an RPG gamer, this play system just doesn't really work. If you're the kind of gamer that likes to roam through levels, figure out puzzles and battle silly creatures, then you might like this.

The best part of this game.. well, there is no real best part. This is an average/mediocre third person shooter with nothing overly special. If you simply must play everything on the Xbox 360, go for it. If you're looking for a quality, longer and more thought provoking game that's compelling, Darksiders isn't it.

Score
  • Sound: 6/10 (irritating voices)
  • Graphics: 6/10 (good, but missing too many details)
  • Gameplay: 7/10 (mostly workable)
  • Story: 7/10 (weak plot wrapped with lots of hacking and slashing)
  • Bugginess: N/A
  • Controls: 6/10 (bad chain control. otherwise workable)
  • Bang-to-buck: 1/10 (definitely no replay value)
  • Play Value: $5 (limited play value, repetitive, boring in places, rent)
  • Overall: 5.5/10 (I definitely recommend renting this title. Not worth $60).

Wednesday, November 18, 2009

Xbox 360 - Dragon Age Origins

Dragon Age Origins by EA Games / Bioware


I was hoping for great things from this RPG. Having seen Mass Effect and
Knights of the Old Republic, I was hoping for something similar in terms of play value. Well, unfortnately, Bioware doesn't fully deliver.

It almost seems as though Bioware felt the need to start over in this genre. While the party system and the questing system seems similar to Mass Effect, at the same time, it feels very much like a rewrite. I also don't remember so many fundamental problems with Mass Effect or KOTOR.

Story

You play through this tale as any of the standard RPG classes: Warrior, Mage, Rogue (middle of the road), etc. You can choose from the standard races of the Tolkien-type era: Human, Elf, Dwarf, etc. I say 'etc' because I'll leave part of the game unspoiled in case you want to play through yourself.

Gameplay

The game play style is similar to Mass Effect in that you roam levels, find things and reveal a story in the process. So, the controller layout is similar and there's nothing overly complex about it. So, that's at least a good thing.

Fundamental problems

Where this game falls down at gameplay is the incessant dialog. The dialog is not just never ending, it's downright annoying. Seems about every place you end up important in the game, you end up having dialog that goes on and on and on and on. Yes, you can make choices in the dialog, but please. This is overkill. This is fundamental mistake number 1 from Bioware: too much dialog. At first, I found myself walking through the dialog carefully. After the twentieth time of it, I find myself skipping most of it (X key).

With this game, save early and save often. Especially if you think something is about to happen (like more incessant dialog). This way, you can go back to a previous save and see the various outcomes of various dialog choices. Saving early prevents your entire party's death.

Health issues

The second fundamental problem is that, unlike Oblivion, the enemy is whatever level that they are. So, that means that if you're level 6, you might end up fighting a level 20 enemy. Oblivion would level up the enemies around you close to your level, but yet still a challenge. With Dragon Age, I find my character is far far weaker than the characters in my party and even the enemies. On top of the characters being far weaker than they should, the game is predisposed to throw massive amounts of enemies at you at once. So, your party of 4 may encounter 20-30 creatures at once. You do have the ability to heal and the ability to drink potions. So,while a mage character can heal party members remotely, you must take control of each character separately to drink potions (tedious and time consuming).

Inventory system

The final fundamental problem is that Bioware failed to provide an adequate inventory system. First, the inventory bag is too small. So, after you pick up a certain amount of items (not very many I might add), you're out of space. So, I find myself constantly destroying items to pick up others. Selling items to traders is few and far between. Second, there is no rhyme or reason to size or weight of items. So, for example, you might have to destroy many items just to allow another item to be picked up (like a scroll). It's very random with regards to this issue. I find myself having to go through and delete items throughout the inventory just to find the proper item type or size to allow me to pick up something new.

On top of this problem, there's the lack of randomness of items around the levels. So, when you find an item, nearly every chest or container has the same item (and lots of it). So, you end up picking up 20 of a thing. Worse, when you go into the inventory to destroy an item (or 20 of them). You put them in the trash all or nothing. You can't choose to move only 10 of them. If there are 20, you must move all 20 to the trash and you must destroy all 20. Stupid.

Maps

The map is limited and problematic to navigate. There is no fast travel to speak of other than from the main map which only allows travel when you reach a 'World Map' portal. You can open the world map at any time, but you can only travel using this map when you are at a 'World Map' portal.

Graphics

For as long as it has taken to get this game to market, the graphics feel far too low res. In fact, most of the texture maps (landscape, trees, plants) are poor quality and far too low resolution. I was definitely expecting more out of this title considering the quality of Mass Effect. Unfortunately, it didn't appear here.

Uninspired

Because of the fundamental problems that Bioware did not resolve before bringing this game to market, it makes the game tedious and not very much fun to play. The overly long dialog sequences make the game grindingly tedious. I find the story uninspired and not engaging. As well, the story feels unfinished and the game feels rushed even though I know it took Bioware plenty of time to get it to market. Because of these fundamental problems in design, this game is nowhere near a 10. In fact, Mass Effect's story far exceeds the quality of this story.

Overall

This game could have been something special. Unfortunately, Bioware managed to botch the title and make it average. The game unfolds far too slowly, the dialog is incessant, the characters are far too weak, and the fighting portions are overly uninvolved. That's not to say I don't recommend playing this RPG, just don't put it at the top of your list. Instead, for RPGs, save the top for Oblivion, Fallout 3 and even Mass Effect and follow up with some great shooters like Bioshock and the Halo series. Or, pick up some new titles like Assassin's Creed II or Halo 3 ODST. For more adult themes, there is great play value with Grand Theft Auto, Saint's Row (1 or 2) and even Call of Duty. If you have played all of the other major RPGs, only then would I suggest playing this game. Alternatively, you might want to save the money and wait for Mass Effect 2 in 2010.

Score
  • Sound: 8/10
  • Graphics: 6/10
  • Gameplay: 6/10 (too many fundamental problems)
  • Story: 7.5/10
  • Bugginess: N/A
  • Controls: 9/10
  • Bang-to-buck: 3/10
  • Play Value: $15 (rent first, then buy)
  • Overall: 6.5/10

Thursday, April 24, 2008

Xbox 360 - Viking: Battle for Asgard Review

Viking: Battle for Asgard by Sega

Viking is, simply, a third person shooter (minus the guns, add blades/swords). The idea is that enemy 'Legion' have taken over Asgard by Hel. Freya commands your character to battle to win back Asgard.

Gameplay

For a third person shooter, the gameplay is okay, but not great, until you get to the final battle. Then it sucks royally. Basically, on the lesser levels your character, Skarin, has to free troops that have been captured by the legion and add them to your number to win several smaller 'castle' battles. There are three islands and each island has 'boss castle' levels that you must complete before you can reach Hel. The smaller battles, unfortunately, are nothing like Hel's battle at the end.

With the smaller battles, the rules are to take out the 'shaman' who spawn more soldiers. Once you take out the shaman, the legion can't add more forces. So, they eventually concede once you call your shaman to the pillars. Then, your shaman calls an end to the battle.

The rules are simple. There are 5 swords (or something) stuck into the ground around each shaman. First, eliminate the swords, then that allows you to eliminate the shaman. Of course, there are tons of legion soldiers trying to hammer on you as you do this.

Eliminating the shaman (usually three per castle and then maybe another two or three in a bit farther) isn't the easiest task, but it's easier than Hel's battle. Once you eliminate a shaman, you receive a dragon rune. These runes can be used to call the dragons to hit strategic targets (such as the shaman). The problem is, you only get 3 total runes per level and it uses 2 runes to eliminate a shaman.

Player movement

Skarin is slow. And by slow, I mean S L O W. You can't outrun anything. All of the legion soldiers are faster than you. Worse, there's no way to get speed potions or anything to aid in this aspect.

Skarin also has combos. The combos work great in open spaces. Unfortunately, they don't work well in small confined spaces (especially where there are ledges or fire). If your combo happens to lead you off of a cliff ledge or into fire, the AI isn't smart enough to stop you. It just lets Skarin fall or catch on fire. This is extremely annoying. Worse, Skarin must complete the entire combo move before you have control of him again. There's no way to abort a combo once it has started.

Skarin also has no way to target any specific enemy. If you happen to be pointing in the general direction and it's the only enemy there, you'll hit them. If there are three or four enemies in the path, then it randomly picks a target. This is ok, when the enemy is legion, but it completely sucks when you're trying to eliminate one of the shaman swords because the game ALWAYS locks onto a legion soldier over a sword. This can lead to lots of Skarin death/restarts.

Skarin's Deaths

Once Skarin dies, you are taken back to the beginning of a checkpoint somewhere. The problem is, the system doesn't alert you to where the checkpoints are. So, you have no idea where you'll end up when Skarin dies. Sometimes it's only a few steps from where you were. However, most times, you have to traipse over half the level before you get back to where you where. It's just very random and extremely annoying.

Alternatively, when you quit and then start up again, you start up in your 'home city' rather than at the last thing you were doing.

System Map

While there is a map, this map is almost completely useless. The map doesn't show any topography that makes sense. So, when you look at the map, you can't make heads of tails of what's high and what's low. The only point to the map is when you use Leystones to do quick travel. Effectively, there are also two maps (but the underlying map itself is the same). When you press the back button, you get to a map that lets you find out what tasks need to be done. When you reach a leystone and activate it, you get the same map with more limited information (i.e., only other leystone destinations).

I don't fully understand this concept. If you have a map, use the same map for both of these purposes (i.e., show all destinations on both maps). I find myself getting out of the leystone map just to find out where the closest leystone to my next destination. Then, go back into the leystone map just to travel. This is completely inefficient and time wasting.

Couple this with the huge medallions that cover over crucial parts of the map at inopportune times, and it's easy to get lost.

Hel's Final Battle

The final battle is, to say the least, annoying and almost impossible to beat. Just like the shaman, you have to eliminate the swords in the ground. The difference is, tons of legion troops are appearing constantly and hammering on you. On top of that, Hel has set up firewalls between each of the 5 swords in the ground (sort of like a pie). So, even after you eliminate a sword, you still have to hang around in the firewalled section until one of the walls drops (which can take minutes). So, instead of the walls being linked to the elimination of the sword, it's linked to some kind of random timer. Thus, you stand around fighting and losing health in the firewalled section for minutes waiting for one of the walls to drop. The walls go up and down sporadically without any kind of regularity.

Worse, the enemy legion can walk through the fire. Although, it does damage to them, they can walk through it. If Skarin (your character) gets close to the fire, it does damage and blocks your path (can you say unfair?). If Skarin could walk through the fire and take the damage, it would at least let you get through the level easier. Because the firewalls have no regularity, you can't even time when to go into the next area. Sometimes the walls go down for only a second or two. Other times, they go down for 10-15 seconds.

So, all the while you're patiently waiting for the walls to drop to move to the next area, you're getting hammered on by the legion. And they continually take more and more and more health away without any way to restore health. The sole purpose of them is to hammer down on your health as much as possible. So, while the 'castle boss' levels were hard, they were not impossible. Unfortunately, there is no trick to the final Hel level to conserve your health. They just hammer and hammer and hammer. Their AI also appears to be adaptive. So, if you choose a new tactic (like using the blocking move), they also use a new tactic to hammer you down and they never stop.

There was even a point where I had destroyed all 5 of the swords, but the game didn't progress to the next segment with Hel. So, it's also obviously very buggy. There is NOTHING more frustrating than playing through an entire game and when you do the things you're supposed to do on the final boss level, it doesn't work.

Camera

I don't often discuss the camera in 3D games because most times they work well. In the case of the final battle, the camera is all over the place. This makes the ending level far harder than it should be. Sometimes the camera ducks through the walls and you can't see what you're doing. So, you have to spend time moving Skarin around just to see what you're doing (and, at the same time, getting sucked down on health). Other times, the camera is not pointing where it should be. Sega needs to work out a better arrangement for the camera. Like, for example, making objects transparent when the camera goes behind it and blocks the view.

Soundtrack

The one thing I have to commend Sega on is the choice in music soundtrack. While it's symphonic, it does work to set the mood properly and the scores are quite well done. It definitely sets the mood properly. It's too bad the game itself wasn't regal enough to live up to the soundtrack.

Overall

This game tries to be a mini-RPG, but fails miserably. It ultimately ends up as a mediocre third person shooter. The fighting controls are cumbersome to use overall, the controls are slow to react and often react to the wrong thing or in the wrong direction. Coupling this with the buggy behavior at the end, I can't recommend the purchase of this game. I really wanted to see a better game from Sega than Viking, but unfortunately it isn't to be. Save your money and buy Oblivion or Fallout 3 or Fallout: New Vegas which are all better than Viking. While Oblivion may be buggy in some places, it doesn't seem to bug out at critical moments.

Score:

  • Gameplay: 5/10
  • Soundtrack: 9/10
  • Bang for the Buck: 3/10
  • Replay: 1/10 (not worth a replay)
  • Overall: 4.0/10 (skip it unless you're really bored)

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