Sunday, December 14, 2008

PS2 - Persona 4

Persona 4

Yes, you read that corractly... this is a PS2 game. I originally bought this game because it was represented to me as an RPG. Well, it is sort of. This is a Pokemon / Final Fantasy turn based fighting game with limited 3D roaming aspects and annoying 'time limits' on quests.


Note, I generally do not play turned based RPG systems because they always end up with far too many unavoidable random encounters. These games also end up far too one-sided favoring fighting over questing. Persona 4 is no exception.

Game Play

The game play starts off with this very very very long dialog-based almost cinematic sequence with lots of button pushing to get past dialog. After probably 1-3 hours of playing, you finally get past all of the intro stuff that really leads nowhere.

After you get past the exceedingly long and boring intro sections, you finally get to the point where you get some action. Unfortunately, the action consists of Pokemon style battles where all you're doing is leveling up.

The idea is that you get playing cards which give you personas. These personas help you in battle.

Story

You've moved to the country from a big city. You're staying with a family that consists of a dad and daughter. While staying there, you end up investigating some mysterious deaths. Because of your investigation, you find that there are supernatural forces at work. These forces lead you into an alternate dimension of 'shadows'. You constsantly fight these shadows as you roam through the dimension.

You ultimately find that as the fog arrives in the 'real world' city that a shadow crosses over and kills the victim. So, you are tasked to roam into this alternate dimension and kill the shadows before they can do more damage and kill someone else.

It's an ok premise, but where this game fails is in the execution.

Fighting

The fighting is ok, but it's not outstanding. It's a typical turn-based game. Sometimes you have the advantage, other times the enemy does. You have no control over the strength of the enemy that appears (or how many appear). It's all a random tossup when they occur. You can avoid the enemy (sometimes) by running around the enemy before the battle sequence starts. But, they do chase after you reasonably fast, so you sometimes cannot outrun them.

Soundtrack

The soundtrack for this game is actually quite good. In fact, they include the soundtrack CD with the game. So, the only redeeming thing for this game really is the soundtrack. But, it doesn't make it worth the money just to get that soundtrack CD.

Game Save Locations

This is the sore spot of this game. Once you get into certain parts of the alternate dimension, you are stuck. For example, in one quest you end up going into a castle. As you enter the castle, the castle is multiple levels. I got the 6th floor and realized there are no save points, there's no way out and it would take far too long to go all the way back down just to save.

So, you're stuck in the middle of a bunch of battles with limited supplies, no way to save and no way out. You're ultimately going to just "game over" at some point without winning the final battle. The intermediate battles just serve to whittle down your supplies, health and points. Worse, this castle quest is the first you receive. And, you're only level 8-9 (weak) and they're throwing level 15-20 monsters (or higher) at you on this quest. Not really that much fun.

Overall

I am not impressed by the concept, layout or realization of this game. In the beginning, it goes far too slow. Once you get into the action, it's completely one-tracked (fights). The fighting is limited and boring. The personas are weak and, overall, the game is just not that fun. There's really very little to do other than fighting.

Score
  • Sound: 9/10 (best part of this game)
  • Graphics: 7/10 (decent for PS2, but could be better)
  • Bugginess: ?/10 (not rated yet)
  • Controls: 7/10 (look controls reverse, no way to change them)
  • Bang-To-Buck: 1/10 (may not even play anymore)
  • Overall: 5/10 (lack of save points, one-tracked, limited questing, too much dialog, too many encounters)

Saturday, December 13, 2008

Gamezelot's Top 15 Holiday Console Game Picks

So, we're fast approaching another holiday season and you're trying to decide what games to get and what games to leave on the shelves. Well, if you're an RPG, FPS or racing game fan, then I'll go through all the games that are on the top of my list.

15. BioShock

Bioshock is an older, but still well done shooter. The game has some questing and RPG aspects. The leveling up system on this shooter is unmatched by any other shooter. It's not a full out RPG, but it definitely straddles the line between being an RPG and a shooter. Definitely worth a play if you have not played it. Contains violence and possibly unsuitable themes.

14. Civilization Revolution

CivRev is a strategy game through and through. If you like games like Risk, then you'll like CivRev. This game is not quite as complete as Civilization IV, but for a console crossover, this game is quite well done.

13. Harry Potter and the Order of the Phoenix

While I generally don't put movie games on my lists, this one is particularly well done. The questing system is RPG-like, the quests are fun and you get to fully roam Hogwarts. Definitely a fun play if you've never played it. It might be hard to find new at this point as it's a bit old now. This game is also quite family friendly.

12. Oblivion: Elder Scrolls IV

This game is over 2 years old at this point, but it still tops my list of best RPG games out there. If you haven't played this game yet, you owe it to yourself to play it. It takes a little bit to get into this game and you have to like the medieval type genre of games. But, this game system is one of the best concieved to date. It might be hard to find it new, but even used this game is great. Get the Game of the Year edition to get all of the add-ons. May contain unsuitable themes.

11. Halo 3

What list wouldn't be complete without Halo 3? I debated about not putting this one on the list. But, because this game is so well done, I had to put it on the list for this year even though it is now over a year old. Contains violence and possibly mature themes.

10. Drake's Fortune (PS3)

While this game isn't exactly an RPG, it does have some RPG elements. The game has an excellent graphics system and the puzzles are well thought out. The game is one of the more fun titles on the PS3.

8. Gears of War 2

Gears of War 2 is a first person shooter that offers all of the same fun that Gears of War offered. It's fun and challenging, but not overly challenging. The guns and vehicles add excitement to the game. Note, contains mature themes and violence.

9. Assassin's Creed

Assassin's Creed came out last year, but is still a fun play through. It's also on this list because apparently the next Assassin's Creed is already in the works and may be out sometime in 2009. You should play this game before buying Assassin's Creed 2. Contains mature themes and violence.

7. Grand Theft Auto IV

This is a psuedo-RPG. The storylines are reasonably engaging and all of the fun of ripping off cars is still there. Too bad the game didn't expand to add storage, modding and selling of the cars, but the game still works. This game is not recommended for anyone under 17.

6. Gran Turismo: Prologue (PS3)

This game is absolutely gorgeous. The graphics are stunning, the driving is amazing, but this is only a teaser game. The real game will arrive in 2009 (hopefully). However, this game is still very much worth getting just for the shear beauty of the cars. Amazing. However, don't expect the be able to mod your cars. That will be in the final game.

5. The Orange Box

The Orange Box is an amazing title in itself. This package holds 5 games in one: Half-Life 2, Half Life 2: Episode One and Episode Two, Portal and Team Fortress. All of these games are worth playing. The Half-Life titles are shooters and are extremely well done. Portal is a puzzle game. Team Fortress is a multiplayer level-based shooter. This is definitely a must-have if you haven't played Half-Life. May contain unsuitable themes.

4. Fable II (and Fable I)

These games are both high quality RPG-style games. Fable I is for Xbox and Fable II is for Xbox 360. I like both of these games quite well, but I actually like Fable I just a bit more than II. Fable II's mapping system needed an overhaul, but the quests are still quite fun.

3. Mass Effect

Mass Effect is a Sci-Fi semi-RPG from Bioware (same people who did Knights of the Old Republic). While this game did not come out this year, if you haven't played it, it should be on your to-play list. Contains mature themes.

2. Saint's Row 2 (and Saints Row 1)

Saints Row 2 is the latest installment. This game is ahead of GTAIV only because they have been able to far improve the GTA formula. The game is about gangs and that genre, but the quests are still of the same style as GTA. This game is not recommended for anyone under 17.

1. Fallout 3

Fallout 3 is technically the successor RPG to Oblivion: Elder Scrolls IV. While it does have the a similar combat system, they did add some improvement to it in the VATS (targeting system). This game is fun, but can be tedious to play at times. The imagery of the game is stark and there are no vehicles to speak of. That said, though, the guns are fun and the quests keep the storyline interesting until the end. Note that the Fallout 3 main quest is much shorter than Oblivion's main quest. Contains violence and possibly mature or unsuitable themes.

Sunday, December 7, 2008

Xbox 360 - Fable II

Fable II by Microsoft Studios

While I haven't reviewed Fable I on Gamezelot, suffice it to say that I liked it reasonably well. Excusing the less than steller graphics, after all it was on the Xbox... it turned into a reasonably decent game after you get through the starting-off-as-a-kid beginning.

Fable II has a similar beginning, but the one thing that has changed between Fable I and Fable II is the look and feel of the entire game. But, that's not all that they've changed. Many of the changes make the game fun, many more make the game tedious. Note that there is a lot wrong with this game, so this review will be long.

What is Fable II?

Fable II is the sequel to Fable I. At the same time, it really isn't a sequel. Think of it both as a sequel and as a new beginning for the franchise. Since Fable II doesn't begin where Fable I left off and, instead, chooses to start the story line all over again from the beginning, this really isn't a sequel in the truest sense. Fable II really should be considered a remake.

At its most fundamental level, Fable II is a Role Playing Game in genre. But, at the same time, it lacks some things for me to consider it a full RPG in practice.

Questing

The quests are reasonably lengthy and work well. I've found no specific glitches in any of the quests I tried and was able to get through each of the ones I've attemped. However, the quests rapidly become repetitive and too much the same.

Map (or lack thereof)

Unfortunately, there is nothing good to say about the mapping system here. For whatever reason, Microsoft and Lionhead decided to NOT put a real visual world map into this game. There is a map on the loading screen, but there is no map within the game itself. There are area maps that show you where you are in a given play area (exits, entrances and quest spots), but there is no world map. Instead, they offer a text based menu of regions (and subregions) where you can fast travel.


Unlike Fable which you practically lived on the World Map, Fable II developers, for whatever reason, decided to not include a visual world map as part of the game play. This is one of the primary reasons (there are others, read on) why I hesitate to consider this an RPG as such.

The lack of an overall world map was a complete surprise, considering that Fable I had one. Removing this feature leaves the player fumbling to understand how each of the cities and townships interrelate to one another and how far something is from another city.

That said, the developers decided to tell you (in hours) how far something is from something else whenever you travel there. It's not really that it matters, though, as the time passage in Fable II is irrelevant (other than for shop opening and closing purposes).

For me, the lack of a world map is a huge sore spot in Fable II. For this reason alone, this game will not get 10, or even 9 stars. An RPG needs to have a full visual interactive world map as part of the game play, period.

Golden Trail

In lieu of an interactive world map, Lionhead decided to create a 'golden trail' for Sparrow to follow. While, in theory, it's a good idea... in practice, it sucks. Think of it kind of like a GPS that leads you to your final destination. The reason this system sucks is that it makes you feel like you are 3 and you need someone to hold your hand to play. Just give me a World Map and let me see where I am in the world and I'll make my own way there. I don't want to have to follow this stupid Golden Trail.

Thankfully, the developers do let you turn it off. But, what I quickly found is that when you turn it off, you rapidly get lost. Without a world map or the Golden Trail, you never get where you need to be.

The main problem with the Golden Trail is that it doesn't give you distance. So, you have no idea how far you are from your destination. Because there is no world map, you can't even reference that.

Finding Places

As with most other RPG style games, you can't fast travel to a location where you haven't been. Worse, however, is that given that you can't fast travel, it also does not help you by even letting you travel to a close destination. Without a world map, you just have to know where you are in the world. So, you can't even figure out a close destination. Naming sometimes helps, but in other cases it doesn't. There were times where I just roamed forever trying to get to the final destination.

If you can buy a real world map or download one, I highly recommend it. Again, the lack of a world map in this game is the biggest sore spot and majorly detracts from this game.

Choices and Game Saves

As with the original Fable, at the end of certain quests you will be required to make a choice. Unfortunately, there is only one saved game location available for this game. Worse, the Xbox 360 will not allow you to copy your saved game to either another profile or an MU for backup purposes. So, you cannot make a backup of your saved game. This means you also cannot start the game from previous saved positions.

So, once you make a choice and the game saves (and it will), you are stuck with that choice unless you start the game over from the beginning. Again, this is yet another MAJOR problem with this pseudo-RPG. An RPG should allow you to save at any time and allow you to have at least 10 different save positions... although, placing any limitations on saved games is highly stupid.

Marriage and Kids

Fable II does offer a Sims-style interactive relationship system. So, you can have relationships (both straight and gay) in the game. Note that later in the game, you are offered a way to change your gender and become female which completely reverses all the roles. However, you can have kids and these kids can become quests later which is kind of cool.

Treasure and the Dog

In Fable II, you find that you now have a dog that follows you around. You can teach the dog tricks from books that you find along your quests. These tricks come in handy later for other quests. However, note that a later choice from a quest eliminates the dog so you no longer have it.

I found the dog mostly a problem. It's constantly barking showing locations of treasure, keys and dig spots. This is ok, but I find that the treasure you find is really so petty and useless, why bother. For example, most treasure where you find money, it's 100-150 coins (not enough to worry about). Or, you might get a rusty necklace, an emerald or some other trinket that you can use as a relationship gift or to sell for some tiny amount of cash..

Owning Property

In Fable II, you can now own property that gives residual income. Because of the residual income, the trinkets you find as treasure really becomes pointless as sources of income. But, owning property doesn't allow you to collect treasure as Sparrow can carry infinite amounts of treasure (again, un-RPGlike). So, once you amass enough property, you'll be earning 11-15k about every 5 minutes. Since the game bases these 5 minute increments on our real world clock, you'll get that amount every 5 minutes whether you are playing or not. So, if you don't play for 24 real hours, you'll end up with like 300k-500k in coin when you do play again.

You can even just set the Xbox system clock ahead if you need fast cash. I'm not sure why Lionhead did this. Basically, once you understand how it works, money is trivially easy to obtain in Fable II.

Will (magic) User

The magic that is offered in this game is, at times, downright annoying. As with the first Fable, the stronger your magic, the longer the magic takes to manifest. The problem is that while you're manifesting the magic, you can't do anything other than get hammered on by the enemy. Really, it takes way too long to manifest the fifth (final) level of magic. There should be a way to speed up this generation, but there isn't. I would have preferred an actual mana bar where you use up mana to manifest. This would mean that instead of taking longer for spells to manifest, that it uses up more mana. For me, using a mana bar is a much more of a traditional RPG approach to magic and spells than the taking long times to manifest.

Overall

I found Fable II to be entertaining, but lacking and frustrating. The quests were good enough, but the quest system was only mediocre. Once you get to the point where the quests become repetitive, the game is really no longer very fun. The main quest shouldn't take you long to get through. The side quests may take you longer (unless you get bored and put the game down).

This is not an RPG in the truest sense because 1) you cannot fully customize your character or their stats and 2) it does not have a world map. Fable II does not hold a candle to Oblivion's system.

I'm hoping that Microsoft will decide to try Bethesda the next time around for Fable III. I also don't like playing the same game designed as a sequel. This game should have had a completely different story than Fable. But, it overall it isn't. The game is pretty much the same idea as Fable from beginning to end as Fable II (with slight alterations in the story and characters).

Score
  • Sound: 9/10 (reasonable, decent voice actors)
  • Graphics: 8/10 (smooth, but not outstanding)
  • Bugginess: ?/10 (not rated yet)
  • Controls: 9.5/10 (reasonable controls)
  • Bang-To-Buck: 2/10 (will play through once for each quest)
  • Overall: 6.5/10 (Too much like Fable, no map, one save spot, can't backup saves)

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