Monday, October 26, 2009

Xbox 360 - Halo 3 ODST

Halo 3 ODST by Bungie / Microsoft


ODST stands for Orbital Drop Shock Troops (or Troopers). These troops were part of the elite guard just behind the Spartans (Master Chief from Halo 3). The ODST are deployed in other parts of the fight separately from the Spartans. Spartans are deployed to work on mission critical operations (usually alone).

Therefore, Halo 3 ODST is a side-by-side sequel to Halo 3. This means that what's going on in ODST happens at the same time as the stories from Master Chief in Halo 3.

Campaign Story

Your character is deployed as an ODST. As you progress through the game, you will play as several different characters in the game. As an ODST, your armor is not nearly as strong as a Spartan. But, it's reasonably strong and recovers fast from gun fire.

The story is told after-the-fact with your character finding artifacts that trigger flashbacks. As the flashbacks occur, you get to play as other ODST from their perspective of what happened. After the flashback is over, you're back in the present holding the object you examined that triggered the flashback.

While this storytelling technique is good for cinema (because of the fast pacing), inside a video game this storytelling technique gets jumbled and is a bit disconcerting. The pace the game plays also leads to issues with these flashbacks. Personally, if I had been designing this game I would have done it as a straight forward first person shooter without all the cinematic gimmickry. Needless to say, once you understand the perspective and the flashback system, you get used to it and understand what it is and where the story is going.

Gameplay

The game plays pretty much identically to Halo 3 with the exception that your ODST armor is far weaker than a Spartan. To make up for this, there are a reasonably generous supply of Optican health pickups on most levels. You can also regenerate your armor by ducking behind something. Although, I remember hearing long before release that there wouldn't be any shields at all, but I guess Bungie changed that idea or the rumor was incorrect. As for controls, if you're familiar with Halo 3, you'll fall right into ODST's controls.

Audio / Music

The music is serene and calming. The designers choose to use orchestral and synth mixes that are light, simple and dramatic. A lot of games like to throw heavy metal at you in charged scenes, the Halo 3 franchise has never done this.. including ODST. I wouldn't say that music is cinematic, but it works for the environments.

Packaging / Extras

The game ships with two disks. Unlike Halo 3 which contained both the multiplayer and the campaign game on one disk, Halo 3 ODST has split this up into two disks. The first disk is campaign mode. The second disk is multiplayer mode. The first disk also contains the 'firefight' mode which is effectively your character against AI monsters in a multi-player type level. You get points for each enemy you kill and you have a limited number of lives in which to do this. So, this gaming mode is primarily for high score points.

Multiplayer

I am not a big fan of multiplayer level portions of most games. ODST is no exception. So, I rarely get into this part of the game. Mostly the reason I avoid this is that I don't enjoy being constantly shot by some kid who feels the need to target one person over and over. While I understand the reasoning behind putting this game portion onto the second disk, I don't generally play or review these sections as they get boring really fast. Mostly the reason I don't review them is that they are pretty much all the same. Pick a level and then play one of several games: Capture the Flag, Bomb the Base or free-for-all kill fest (death match). Once you've played these types of levels, you've pretty much played them all. So, it's very difficult to review this in an objective way multiple times. Suffice it to say that if you enjoy this part of the game, it's here.

Overall

The game progresses in the present with your character wandering through a mostly deserted area looking for anything important and trying to get out of there. As flashbacks, you are an ODST who just dropped. So, the game plays off of the early part of the drop against the last part of the drop.

I found the game reasonably easy. Easier than I expected and easier than Halo 3. It is reasonably well done, but I think it felt a little too familiar and safe. I wish that Bungie had done something more daring with this game to give it something unique.

Overall, I was disappointed with the end result of the campaign level, However, it was close to as much fun as Halo 3. Although, there doesn't appear to be any skulls to be found in Campaign mode (at least not on the Normal hardness). I was hoping for a more unique experience. That didn't pan out. I also felt the levels seemed a bit too small overall. I liked the more expansive qualities of Halo 3's levels.

Score
  • Sound: 9/10 (better than average)
  • Graphics: 8.5/10 (good, but a bit too much bloom)
  • Gameplay: 9/10 (like Halo 3)
  • Story: 7/10 (original, but not perfect)
  • Bugginess: N/A
  • Controls: 9/10 (average for the Wii)
  • Bang-to-buck: 7/10
  • Play Value: $35 (rent it or buy it used)
  • Overall: 8/10

Wii - Dead Space Extraction

Dead Space Extraction by EA games


Parental Advisory: This game contains graphic violence and mature
themes. Parental guidance is suggested.

Style: First Person Rail Shooter

This one will be short and sweet. EA has converted the Dead Space Shooter on the Xbox 360 from a first person shooter to a rail shooter. That conversion doesn't help this game at all. Frankly, I don't like rail shooters to begin with (other than certain arcade style games). When it comes to a first person (or even third person) Doom style game, I prefer free roaming to constrained gaming... hands down. For this game to become constrained to a rail shooter fails this game miserably. It would have worked far better as a straight TPS or FPS game.

Story

The game is basically the same game as Dead Space on the 360. However, now that it's a rail shooter, they have added more people who tag along with you. Unfortunately, the tag-alongs don't help you at all. Once the shooting begins, your 'helpers' disappear and do nothing to help you. Thankfully, EA didn't require you to protect them while shooting the enemy. Thank goodness for small favors. But, even as small a favor as that is, this game fails on so many other levels.

Graphics

This is the first failure. This game harkens back to 320x240 shooter days. Most of this is because of the Wii's limited 3D abilities. But, it doesn't do this game any favors. The levels look ok, but the people look horrible. This is only made up for in the motion capture which works reasonably well.

Audio

Fair, but nothing to write home about. Average for today's games.

Originality

This game lacks in being original because it steals so much from Dead Space. If they had made this a follow-up or a new story with new sets, I'd have been more impressed. Unfortunately, they've stolen most of the level environments directly from Dead Space and inserted them into this game and that doesn't make this game original at all.

Worse, they even steal much of Dead Space's story and pacing and put it in Extraction making this game even more unoriginal.

Checkpoint saves

The game uses the end of each level as a checkpoint. So, you have to work through the entire level before it actually saves your play position if you want to turn off the game and start up later. However, whenever the player character dies, the game starts back up at the current play position. Thanks again for small favors.

Overall

This game is, as I've said, unoriginal. Because it's a rail shooter, you have no control over where the character looks or goes (except at random limited points in the game). When you do have the ability to look around, you only have a few seconds (frustrating). Most times when they give you the ability to look around, there's nothing to look around to find (wasted opportunity). You can also occasionally choose a direction to go, but that's also wasted.

This game isn't the worst game I've played, but it is definitely mediocre at best. If you are desperate to play something, then this might suffice. However, I'd suggest renting the game first. Say no to rail shooters and don't buy this. If you must play it, rent it.

Score
  • Sound: 8/10 (better than average)
  • Graphics: 5/10 (low res)
  • Gameplay: 5/10 (it's hard to like a rail shooter)
  • Story: 5/10 (unoriginal)
  • Bugginess: N/A
  • Controls: 7/10 (average for the Wii)
  • Bang-to-buck: 2/10 (expensive for what it is)
  • Play Value: $10 (rent it)
  • Overall: 5/10 (say no to rail shooters)

Saturday, July 11, 2009

Xbox 360 - Ghostbusters

Ghostbusters by Atari

I had been waiting for this game for over a year. When it got postponed last year, I was disappointed. It almost seemed like it wasn't going to be released. However, it has since been released (in June 2009) and upon release I high hopes for this game, but alas the balloon has burst.

Story

I was hoping for a brand new story with brand new things. Instead,
Ghostbusters gives a rehash of everything that's been done in the films already. Basically, the game takes off with the lore set up in the films and tries to expand on that. Specifically, the Gozer mythos. I was hoping to get away from this, but I guess it fits with what they are trying to do.

Unfortunately, there is a severe disconnect between the story and the gameplay. So, what you're doing in the game seems distant to the story line. Basically, you play as a new recruit to the Ghostbusters team. So, in addition to Egon, Ray, Peter, Winston and Janine, you are now a new young recruit to the team.

Because you are new (and in the game's driver's seat), you are expected to do everything. All the while, the team gives you praise after you finish off a ghost.

Gameplay

You carry a backpack and traps. You have to trap ghosts that appear. In much of the beginning of the game, you do this. Later on in the game, there's far less ghost trapping. In fact, there are some things that appear to be ghosts, but the game won't let you trap them. So, you just have to eliminate them with your protonic stream.

Each level is prefaced by a cinematic that leads you into the gameplay. Unfortunately, the cinematic is disconnected from the gameplay. So, while it's kind of cool to watch, they get boring really fast when you just want to get to playing. In many cases, I found myself often skipping them just to get the level going.

Note that the cinematics are rendered and not actual footage. So, they are sometimes tedious to watch.

Controls

The controls are reasonably intuitive. There's nothing overly strange about the way your character handles. The one thing that is annoying is that there is no health gauge to speak of. So, you really don't know when your character is about to die. The other annoying thing is that the proton pack overheats and you have to release the heat before you can use it again.

Upgrades

There are upgrades in the game, but they are mostly useless.

Bosses

The bosses in this game are reasonably easy to defeat. The exception to this are the flying cherubs. These things are actually the hardest enemy to deal with. Because the pack is so imprecise, you can't easly target these flying cherubs. And, even when you do, another one swoops in and knocks you down. There is no defense against these things. Even on the easiest level of this game, these cherubs are difficult to defeat. Even the final boss wasnt nearly as hard as the flying cherubs.

Perfect Aim

This is another in the ever growing numbers of shooters where you have sucky aim and every enemy has perfect aim even when they are but one pixel in size. Game designers MUST stop doing this in games. They must give some level of random probability of miss to enemies.

Overall

The game is way way too short. The hardness levels go up exponentially. Unless you really like your frustration level high, don't play this game on anything other than easy. The story is far too familiar and not enough different from the first film to really say this has a great story. The gameplay is medicre for a shooter and, at times, tedious. The proton stream weapon is cool, but you don't really get to use it enough in the way it should be used.

Score
  • Sound: 8/10 (average)
  • Graphics: 9.5/10 (looks great at times)
  • Gameplay: 5/10 (fair, but hard a times)
  • Story: 5/10 (too much the same as the films)
  • Bugginess: N/A
  • Controls: 9/10 (well done)
  • Bang-to-buck: 1/10 (too short, no replay value)
  • Play Value: $10 (rent it)
  • Overall: 5/10 (needed a lot more work)

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